
The increase in pixels isn't all that much, it's still a lot less pixels to push compared to native 4K. Also still getting some tearing every now and then even with G-Sync on which is a bit weird. 3440x1440p is a great resolution coming from non-UW-1440p. Anyone else seen anything like that? I'll get some screenshots next time I'm playing. Also I've got some weird possible AF related issue going on where when racing, halfway up the screen or so there are some very aggressive horizontal lines that seem to coincide with AF changes or something, like 10+ of them each a few dozen pixels apart even spaced vertically. There are plenty of them.Īlso I turned the terrain geometry level and textures up to extreme as yeh they looked pretty low quality even on ultra which is weird. If you want that, go play one of the sims that are like that like Gran Turismo or Forza Motorsport.


I personally don't want to have to grind races with shitty low powered cars in a Horizon game, that's not what the games about. What you mean to say is there's not the exact very specific progression system that you want. "there's no progression" is such a stupid complaint.
#3440X1440P FORZA HORIZON 4 IMAGES WINDOWS#
Got it working, just had to fiddle with some things like windows power profiles and windows sonic. The developers said that the system isn't always at the settings they sent, just like it isn't always at 4k, they took the resolution into consideration, but not the dynamic settings. I really don't see what's hard to understand here. I'm not even saying the results aren't accurate, for all we know in this particular instance the settings are at their max on XSX but if we don't have a way to check the impact of the dynamic quality settings then it's not a good comparison I'm disagreeing with the video since it does not take into account or mention that the game will adjust the quality dynamically and I have heard no mention that this system was removed so the video seems to not be totally accurate in saying that the settings are matched. Ignoring may be just as big a factor as ignoring the dynamic res. But the developer has also outright stated that "XSX will lower it's quality dynamically according to the load" So when the system is stressed it will go below the given settings, when it isn't it will run at these settings. The developer sent those setting and they are probably accurate.
